UX Case Study  ·  Solo Project  ·  2022

FitDiary

Designing a responsive health & fitness diary for self-directed individuals who train without a coach.

Role
Solo UX Designer
Tools
Figma · Miro
Platform
Mobile & Web
Methods
Research · IA · Wireframing · Prototype
FitDiary hi-fi onboarding screens
FitDiary hi-fi feature overview
5
User Interviews
3
Core Features
9
Design Stages
2
Platforms
01

Overview

Most fitness apps are built around coaches, pre-set programmes, or data tracking — leaving a significant gap for self-directed users who simply want to log their own training in their own way.

"Existing apps suffer from information overload, poor legibility, and no diary-like feature for individuals without a coach."

FitDiary addresses this directly — a responsive app that lets busy, self-motivated individuals track, record, and plan their own training, then review past sessions to monitor progress over time.

5
User interviews across varied fitness levels and backgrounds
3
Core features: Exercise Planner, Diary, Progress Graph
9
Distinct process stages from research to hi-fi prototype
FitDiary — Objective, Idea and Challenge

The Objective, Idea and Challenge — the three pillars that shaped FitDiary

02

Research

To avoid designing based on assumptions, I began with a competitive analysis of existing apps — including a detailed heuristic audit of TrueCoach — followed by 5 user interviews with people aged 18–60 who exercise regularly.

Competitor pain points identified:

Competitor analysis — GymLife and TrueCoach

Competitor analysis — GymLife and TrueCoach

"It's hard to find past notes — takes time to look through them. I forget to look at my notes."
— Research participant, age 30

Findings were synthesised on Miro into an affinity map, grouping insights into three categories: Behaviours & Attitudes, Needs & Goals, and Frustrations & Problems.

Affinity map — behaviours, needs, frustrations

Affinity map — behaviours, needs and frustrations from user interviews

03

Define

Research findings were distilled into five distinct personas — representing the real breadth of self-directed fitness enthusiasts, not a single stereotype.

J
Joseph
Ex-pro athlete, trains solo 5–6×/week
S
Sophia
S&C coach, trains 3–5×/week
Sh
Shiraz
Digital designer, training for PT
O
Offer
Personal trainer, dislikes digital tools
M
Mark
Plays football, finds apps useless
User personas — From Stereotypes to Reality

From Stereotypes to Reality — 5 user personas

With user needs defined, the full app structure was mapped in a sitemap across four core sections: Diary, Our Programmes, Find a Professional, and Profile.

Information architecture — sitemap

Information architecture — sitemap

04

Design Process

The design moved through five distinct fidelity stages — each one validating the previous before adding more resolution. Mobile and web were designed in parallel from day one.

1
Hand
Sketches
2
Paper
Proto
3
Lo-Fi
Digital
4
Mid-Fi
Proto
5
Hi-Fi
Design

Key decision: onboarding uses a 3-screen swipe tutorial to communicate the app's core value before asking users to sign up — solving the cold start problem found in research.

Hand-drawn sketches — mobile and web layouts

Hand-drawn sketches — exploring mobile and web layouts in parallel

Paper prototype — onboarding flow

Paper prototype — testing the onboarding concept before going digital

Digital lo-fi wireframes — mobile screens

Digital lo-fi wireframes — mobile screens

Mid-fidelity — Feature 1: Exercise Planner

Mid-fidelity — Feature 1: Exercise Planner

Mid-fidelity — Feature 2: Diary

Mid-fidelity — Feature 2: Diary

Mid-fidelity — Feature 3: Progress Graph

Mid-fidelity — Feature 3: Progress Graph

05

Features & Prototype

Three core features were taken from sketch through to hi-fidelity with full interaction flows and a clickable prototype built in Figma.

Feature 01
Exercise Planner

Calendar-based planner with workout name, type & goal fields, exercise table with sets and reps, and a media modal — attach files, photos, notes or links to any entry.

Feature 02
Diary

Personal diary organised into three sections per day: Workout, Nutrition, and Holistic — a genuinely flexible log that goes beyond exercise tracking alone.

Feature 03
Progress Graph

Interactive chart: tap any date to drill into a detailed view showing video footage, notes, and biometric data — connecting evidence of effort to tracked results.

Hi-fi onboarding screens

Hi-fidelity onboarding — Welcome to FitDiary, Stay on Track, Watch Your Progress

Hi-fi feature overview — all 3 features

Hi-fidelity designs — all 3 features across the app

06

Outcome & Reflections

FitDiary demonstrates a full end-to-end UX process — from structured research and synthesis, through architecture and ideation, to hi-fidelity design and a clickable prototype.

What worked well
Research-led decisions throughout

The swipe onboarding, diary flexibility, and media attachment feature all emerged directly from user research — not assumptions. Parallel mobile/web design ensured genuine responsiveness from day one.

A complete end-to-end UX process

Every stage documented — from the first interview through to a clickable hi-fi prototype on mobile and web.

Research
5 user interviews · Competitor audit · Affinity map · 5 personas
Architecture
Sitemap · Information hierarchy · Responsive layout strategy
Design
Sketches → Paper → Lo-fi → Mid-fi → Hi-fi (all 5 stages)
Prototype
Figma clickable prototype · 3 complete feature flows · Mobile & Web

Like what you see?

beedesignux@gmail.com  →